Moreover, the moment-to-moment dialogue that conveys the dilemmas is awkward in its best moments and downright unbelievable in its worst, neither of which are helped by the amateurish voice acting and occasionally poor sound mixing. You’ll know these characters for all of two, maybe three hours, and they leave almost no impact in that time. I don’t find any of these dilemmas to be compelling, not least because none of them have any far-reaching consequences due to the narrative structure of the game moving Avril away from each planet as soon as she completes it, never to return. Throughout this journey Avril (and by extension the player) is faced with a number of moral choices with very binary solutions – and very simplistic to boot, never really doing anything beyond the basic mortal arithmetic of “save one life or many”. The story follows Avril, a teenager in post-apocalyptic London chosen by the gods Sun and Moon to travel across the galaxy and restore balance to four elemental planets so as to in turn heal the damage caused to Earth. The biggest problem is that the writing is, in a word, bad, which is a bit of a fatal flaw in a story-driven RPG. It is, in many ways, a game that is very close to being good, but falls just short in almost every regard and ends up being slightly below mediocre instead. Developer: Stormind Games Publisher: Team17 Genre: Isometric RPG Reviewed On: PlayStation 5 Also Available For: PlayStation 4, Xbox One, Xbox Series S|X, Nintendo Switch, PCĭo you ever spend the whole time you’re playing a game hoping it’ll get better later? That’s how I felt as I was playing Batora: Lost Haven, and not just because it’s a game I’d been looking forward to for quite some time.
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